[SUPPORT] Advanced Turn Based Tile Toolkit

Hello everyone, and @ Thank you for your email, so I’ve been asking around for help and I understand what specifically I need from you.
So I was sent this As for game mode and most state I guess the turn based one will be more relevant as it has the turn and grid/hex movement logic. the CCG toolkit - all you need out of it is interface and widgets (user interface). Making a game like in first video would take 2-4 weeks, if you have all the art assets done. To quick sum up your questions 1. use majority of turn based kit, and jsut work with widgets on the second. 2. learn "drag and drop" for user interface. it can triger events and do basically anything. 3. you need an ability system that is editable and easy to understand. that can spawn stuff, deal damage, query collisions etc. i can say that ABLE is a good choice. 4. working with ui very much resembles working with HTML. it's pretty tough to learn fast for non-web developer. Hope that helps a little at least.

So if anyone else here has used the advance turned base toolkit and intergrated it with CCGtoolkit let me know, or if anyone know’s where in the turned base tool kit I would need to go to do this please do not hesitate to answer I’ll take any help I currently can get.

#1 I need to integrate both kits first.
#2 I need to make it so when I pick a card it turns my mouse into an action event like use spell and lights up targets spell can be used on, on the board.
#3 I need to make it so when I pick a card if be monster I can summon it to the field. I want to click on the card then click on the field.
#4 I need to understand how to change the UI.