[SUPPORT] Advanced Turn Based Tile Toolkit

Hey! Got my inventory and progression bars working in the old atbtt version (still doesn’t work in the new one)! Unfortunately I encountered an issue with walls (what worked okay in the old version) and don’t know if it’s a bug or if I’m just doing something wrong.

I want to create a rectangular building on a hexagonal grid (using thin walls). I dragged the BP_Grid_manager_Child_Hex into the viewport, disabled walkability and the default tile, added a transformed box as walkable floor and added a player character. Everything worked fine so far.

I now wanted to create a room using the wall tiles from the toolkit. I dragged in walls and scaled them to surround a 3x3 tile floor with 4 walls. Now the problem was that my character was just able to walk though them almost everywhere.

I then started to drag in walls that are roughly the size of 1 tile (from the square tiles) and put them next to each other. Here the character could also walk through the walls at a few spots… Namely the spots where the wall is not exactly placed on the edge of one of the hex tiles of the grid manager…

Is there any trick on how to do this?