Skulldug
(Skulldug)
April 5, 2018, 2:15am
1911
Tarrtarus:
Hey , hope you remember me from our e-mail exchanges over the past while. Been using your toolkit since June/July of last year. Wanted to say “GREAT UPDATE MAN!” this added a lot of sorely needed functionality and some of the changes you made enabled me to fix some major issues I had with my prototype prior. Wanted to point out that the “Can Player Switch Units” Bool wasn’t hooked up to anything, but can be easily fixed in BP_Ability –> Default Click –> See attached image for code. Not sure if this was fixed in one of your previous hotfixes, but if not, hopefully this helps someone.
Secondly, on the AttackMove Ability BP, under the Click section, the location node is disconnected by default. Is this intentional? See my other attached image.
Lastly, in previous versions of the toolkit, you allowed for units to follow their hard set initiate order. Now it seems like initiative order is hard locked per faction. I’ve fiddled around with it, but attempting to change the initiative on a unit manually ends up in it being set back to 1 or 2 based on faction. What am I missing? How do I get the turn order to follow hard initiative values for units regardless of teams and have the active controller switch back and forth as necessary? Apologies if I missed something somewhere along the line, this update included so much I still haven’t gotten myself acclimated just yet.
Thank you for your time and thank you for your great toolkit.
OK this is weird, first pic is BP_Ability…default click from the first release of update, second is pic of same from hotfix, they don’t even have a"Can Player Switch Units" nodes
EDIT: I only found one reference for that node in all BPs and it is in a widget BP ?? strange
Edit2: Removed local content, reinstalled, still the same…