[SUPPORT] Advanced Turn Based Tile Toolkit

Well, I’m sorry I’m not good at English.
The meaning of the obstacle I mentioned is the same as Tile_Wall.
You want the attack to be impossible when there are enemy units within range of movement.
You also want the enemy unit to be treated like Tile_Wall.
I want to make the tiles in which enemy units exist not to be filled in red but to be immovable.
I want to make the enemy tiles in the attached screenshot equal to Tile_Wall.