Edit: Oooh, my post #1000! Apparently I’m Elite, now. Have to use those 1337 skillz to improve the toolkit further.
You’re doing me a big favour by reporting bugs, so no need to donate to me for fixing them. As far as I see it, buying the toolkit gives everyone right to as good support as I’m able to give. Unwrapping and LODs is outside my area of expertise, so if you run into any issues with the toolkit when it comes to these things, let me know. I’ll continue to look into the DisplayStaticMesh issue.
@VitorSilvestre : Gotten around to the minimum range issue now. I have added the following to the FindVisibleUnitsInRange function. I could in theory skip the branch and just have everything using FindDistance, even when MinRange < 2, however FindVisibleUnitsInRange is sometimes called multiple times during a single tick for the AI, so this is done to make it as efficient as possible.
