Awesome , I was just wondering about the static mesh because I was trying to use blender to make lod’s for the skeletal meshes and was getting no where. BUT, I have a program, Ultimate Unwrap 3D and it has a poly reduction tool that works perfectly for skeletal meshes, even the UE4 man. I cant believe I missed that in UU3D. Thank for the help and I am really looking forward to the hot fix. By the way…are you ever gonna get a “Donate” button some where ? :rolleyes:. Thanks again !