[SUPPORT] Advanced Turn Based Tile Toolkit

Hey,

“If your wall is based on the BP_Tile actor it becomes pretty easy. Use the variable Index as input for TileIndex and use Index+1 for an eastern wall, Index-1 for western, Index - GridSizeX for north and Index + GridSizeX for south.”

Works perfect! Thank you very much!

Here in case someone needs it in the future. destructible wall

Greetings!