Hey, any idea on how to make the guys respawn after they are killed? This is what I have right now:
I’m trying to make them respawn at the index determined by Temp Faction after they die. I have the following issue. Whenever the red team (enemy faction) kills a pawn, his position is registered as being one tile off as in the following pictures:
Green team turn:
Red team turn:
This happens only when the red (enemy) pawn kills someone.
If the red pawn is killed, the unwanted effect disappears, but reappears as soon as it kills a pawn again.
The game should be player-vs-player: no AI involved
EDIT: After further testing, I can get the unwanted effect to happen for the green team(not as consistently as for the red team though)