[SUPPORT] Advanced Turn Based Tile Toolkit

Hi man! Thanx for the support. I tried to modify the AttackVictim event in BP_Unit so it won’t call ChooseNextPawn automatically after an attack has been resolved. I made a brunch checking if there’s any movement left, if so, it will call ActivateUnit again, if not, ChooseNextPawn will be called. I also add a bool to check if the unit has already attacked, so it won’t be possible to attack twice. I made it simple but I think I’m missing something, because it’s not working properly. Now I can attack first and move second, but I can’t move a little bit, attack, then move again… Any thoughts? Thanx in advance!