[SUPPORT] Advanced Turn Based Tile Toolkit

Yes, that is exactly what I meant! I was thinking that maybe I could make the bp_manager ref unique to each stream level. But really need to unload most of the stuff from ATTBTT gamemode to level, and add arrays for each pawn per map. Haven’t tried it yet though, as I’m guessing it would break a lot of pawn turns :stuck_out_tongue:

For now I’ll use both method - load/save state and multi-level to compensate big map. Thanks, and really looking forward for the multi-grid manager!