[SUPPORT] Advanced Turn Based Tile Toolkit

Hi all! I’ve integrated this great system into a game I’m workikng on. This game up to this point has been using ‘SimpleMoveTo’ to move the player and AI around the map. My goal is to utilize ATBTT for combat, and utilize simple move functions like ‘SimpleMoveTo’ for navigating cities and such when not in combat.

To merge my game and ATBTT I created a new project specifically for ATBTT and migrated my blueprints into that project thinking I would have an easier time acclimating my blueprints to whatever environment is setup by ATBTT. Unfortunately now I can’t get any of my AI or Player’s to move using blueprints utilizing Simple Move. Even if I replace the Game Mode and player controller with my versions, and replace the Units with my Player and NPC pawns so no ATBTT blueprints are factored in. I have of course made sure there is a nav mesh (cause I know the grid doesn’t generate one by default) and still my home brewed stuff just won’t work in this environment even if I’m not using any of the blueprints for ATBTT.

I’ve also ensured that any mouse click inputs in my blueprints now are looking for the inputs set for ATBTT. My pawns appear to be getting the orders to move, and the coordinates of where to move they just don’t. They report the error. Warning 'SimpleMove failed for ATBTT_PlayerController_C_7: movement not allowed’

Is there a project or world setting that is preventing my characters from moving now? Any insight into this would help.

UPDATE:

I figured it out. The camera is auto possessing pawns making it impossible to possess the pawn after that… apparently. This seemed odd and I’m delving into further but disabling auto possess fixes this. Of course this breaks the camera but I’m sure I can find a way to make this work without the camera auto possessing.