[SUPPORT] Advanced Turn Based Tile Toolkit

@ Can you tell me where AI movement is handled in the Scifi game mode? I’ve tried debugging the movement issue by setting breakpoints in Skill_move, but it never breaks on AI turns. I’ve found that with > 2 action points available the AI starts its run-loop while in the skill-evaluation loop in the Scifi AI Controller, but I can’t seem to pinpoint the place where movement is handled.