[SUPPORT] Advanced Turn Based Tile Toolkit

Thanks for the info, but I didn’t manage to solve it. You can replicate the issue easily by giving the AI more than 2 action points, at which point it begins looping until is down to 1 AP (at least most of the time). I am going to have to do a major AI rewrite regardless since the weapon system is very different, so I’m going to continue tweaking with it. If you have any ideas on where to start solving the AI move issue, I’ll appreciate help since it allows me to concentrate on other issues, such as getting the AI logic to a point where it can use the weapons as well.