[SUPPORT] Advanced Turn Based Tile Toolkit

@: Yeah, my suggestion does not work if the initiative order array only contains one faction, but there are other things you can do. At the end of each unit turn I set its exhausted variable to true. When a new unit is activated I check if exhausted is true for this unit. If it is, I then set exhausted for all units to false and increase the turn counter by one, which signals the start of a new turn. You could exploit this, by adding to the condition I explained in my last post. So if the faction of the current unit is different from the next OR the next unit has exhausted set to true, run your function.

As for progress on the update, I’m in the last grueling stage of bug fixing, commenting, testing and reimplementation of things like VR and touch controls. You can follow my progress on [my trello]( if you’re interested. The update is more or less finished, and I have run successful multiplayer tests over Steam, but testing and bug fixing takes more time each time I add a new feature. It is close, but the exact time remaining is hard to predict, as I do not know how many issues I will encounter, and thus have to spend time fixing.