[SUPPORT] Advanced Turn Based Tile Toolkit

Greetings !

I have watched quite a bit of your tutorials and read through several pages on this thread looking for an answer but was unsuccessful so I apologize if this is repetition.

First off I am a beginner.

Currently I am rather stuck with trying to manipulate the grid manager, or the pawn actors I’m not really sure which is the correct approach, to force movement along a specific path. Think of the world map for final fantasy tactics where there are roads drawn connecting cities where each battle then takes place. My idea was to use a single over-world map with all of the laid out cities that tie into battle ground maps that are loaded separately as sub levels. Currently I am unable to get the pawns to move in a manner that would be consistent with a select -> move-to, style.

I attempted to restrict movement by placing walk-able tiles in a line (similar to what you showed us at ~4 minutes into your second tutorial) but even with the max/min movements set they still “walk” one tile at a time and this isn’t the desired result. I want to force the player to move from city to city only on the over-world when they make their movement decision. I have been unable to find a way around this issue.