[SUPPORT] Advanced Turn Based Tile Toolkit

My SpawnBuilding is an Actor BluePrint that goes through a few arrays and spawns static meshes and/or other blueprints made of static meshes. I set the BP to activate on a custom event that’s launched from the GameMode BP (that screenshot in the previous post) so I know it’s happening in the right order.

Now it seems to be working, I remade the whole scene in a new Level and while it works, it’s still throwing errors in the log left and right. All “Accessed None” things.

Also, it only works if the grid is set to Heirarchical ISM, if I set it to use Instanced Static Meshes it won’t work at all. The game will start, but my characters won’t be selectable/ movable.