[SUPPORT] Advanced Turn Based Tile Toolkit

Hi ,

I’ve been playing around with ATBTT for about a month now and have been making a lot of my own custom tiles and units. I’m really happy with this framework to help me get started with my game, so thank you so much for all your hard work.

My question is about units climbing ladders, jumping off edges, and vaulting over walls. I searched this forum thread and found a couple times you talked about these things and it sounds like your hands are tied from adding these features due to animations. In my case, I’ve already created the animations for these actions for my units, but I’m not totally sure where to get started on the blueprint end.

What’s a good way to tell the Grid Manager that there is a ladder that connects one square to another square? Or that short walls can be vaulted over? Maybe under the Generate Gameplay Grids function?

How do I communicate to my unit when it’s time to start playing the climbing, vaulting, or falling animation? Looking at Unit’s function Accelerate and Move Pawn Along Spine, I can see how the unit moves, but not how to detect if it’s moving up or down.

I’ve only just started with editing your blueprints and could use some guidance. Thanks!