Hello, I am a beginner but have some idea of the concepts in UE4. I have add tried changing a few animations around on the pawns with the Map_Grid_Example and all has been easy to comprehend. I then wanted to move onto the Jungle Raid Map and implement the ‘melee’ as another skill, so i duplicated the laser shot skill and limited the range to 1. I removed the set and laser and weapon nodes but left the ‘Deactivate Skill’, ‘Deal Damage’, ‘Visualise Preparation’, ‘Check if Attack hits’ section. Now in the ‘Fire Laser Beam’ section, the AttackAnimation was replaced with the Attack_Melee animation. Everything runs up to the point were the animation plays and keeps on looping, even though movement animations. I have checked the Animation State Machine and also the endnotify is in the Attack_Melee animation. I’ve looked in the Unit_Skill at the Move Timeline to apply the DoOnce node, but it still doesn’t seem to resolve this small issue that i have. Is there something i have left out?