[SUPPORT] Advanced Turn Based Tile Toolkit

Hi Gugenheimer. Did not see your post until now. Sorry. Adding new pawns will be one of the next videos I’ll make. The simplest solution if you use the default UE4 skeleton is to create a child of the Pawn_Anim_BP_Parent AnimBP. Import any animations you need and create a new blend space for movement if needed. In the anim graph replace the animations under Anim Graph Overrides to choose your own attack, idle/walk/run and death animations. Choose the new animation blueprint as the animation blueprint for your new pawns. Does this solve your problem, or are there other reasons you want to change the AnimBP besides changing animations?