[SUPPORT] Advanced Turn Based Tile Toolkit

Sorry you missed the sale, but I’m glad you think it’s worth it :slight_smile:

If you had asked me about moving multiple units at a time a few months ago I would have said no, but with the next update I think this might be within reach. One of the things I’ve worked on is to make sure all math and grid manipulation is done first (server side), and then all the visual actions are played out (client side). With this disconnect between calculations and animation it will become a lot easier to order two units and then have them play out their animations simultaneously. It will still take some work, but it should become a lot easier.

As for freelance work, thanks for the offer. I have gotten a few such requests, but have rejected every one so far. Truth is I really want to get all my planned features for the toolkit first, and I have a hard enough time finding enough time for that as it is. I’m not opposed to doing freelance work, but my schedule is usually too packed, and what time I have left I like to spend on my own projects (mostly ATBTT :stuck_out_tongue: ). Of course, if the scope of what I need to do is relatively small and the pay is good you can always e-mail me at knuteiliv@gmail.com. No guarantees, though, and certainly not before the next update is done :wink:

Thanks! Glad you like it.

I have actually already tried to switch to X,Y coordinate (or more specifically X,Y,Z). I was super hyped to get it working right after I switched to maps, but quickly discovered that it comes with a pretty big hit to performance. Pathfinding was slowed down by roughly 30% and even more in a packaged nativized project, so I decided it was not worth it. Too bad, though, as it is more intuitive to work with.

Happy to hear you managed to figure out your issue on your own. Pregenerating the map should generally only be done before packaging or if you want to check grid indexes and edges for debugging purposes.