[SUPPORT] Advanced Turn Based Tile Toolkit

The Advanced Turn Based toolkit iscurrently 30% off as part of Epic’s Cyber Monday Sale! For anyone considering getting the toolkit, now might be the time :slight_smile:

Happy to hear you are considering a purchase. Multi-tile units are planned for the update after the next. I hope to have the next update done by the end of the year. The next update with multi-tile units should be done some months after, though I cannot give an exact prediction on when it will be done.

The planned solution for multi-tile units is not to have a separate grid per se, but to instead use a Map of integers that holds the maximum unit size that can occupy a specific tile. Multi-tile units would use a slightly modified pathfinding that checks this map for each search step during pathfinding. The multi-tile unit map would be generated at the game startup.

The toolkit does work with grids of arbitrary size. If you change the default tile mesh to one of a different size, the grid will resize appropriately and everything should work fine.

I do agree that this part is not very elegantly scripted, though. In my WIP build I have changed it so that the grid can be resized using UE4’s built-in resizing widget, and there are no more magic numbers. The current live implementation works well and without issue, though, even if it is admittedly a bit hacky.