[SUPPORT] Advanced Turn Based Tile Toolkit

Hey, just purchased this from the store page and have tried out implementing it in my game. So far, so good!

One little query I have is the use of ‘200’ as a magic number in the “Set CollisionPlane and HeightmapBox Scale and Location” function in the construction script. From what I can tell, this is done because the bounds of a tile are expected to be 200 - does this mean that any other grid size won’t work properly without these floats being changed?