[SUPPORT] Advanced Turn Based Tile Toolkit

Hey,

Additional question, and I can’t find it anywhere in the thread really. We’re spawning tiles on runtime, not construction, and they have tile costs, however I can’t seem to find the functions i need to call so that this would work when they’re spawned in runtime, after the grid is setup. Would I resetup the entire graph after I spawned all additional tiles or is there one specific function(s) I’d need to call to let this happen without messing up the way the grid works?

Generally spawning tiles blockages based on a few factors but these are done during runtime, not construction script/level editor.