Sorry about the amount of time it has taken. I’ve explained the delay in several posts before, but the short version is that I am, as I’ve acknowledged before, really bad at assessing how long it takes to add new features. In this case, I’ve done a major refactoring of most parts of the toolkit, and the interdependence of all features has made it a bit of a nightmare in terms of ensuring compatibility and preventing bugs. This, in combination with a long summer vacation and several deadlines at work has made it take more time than planned. Though when you see all the changes that have been made in this update compared to any previous one, I hope you’ll come to understand why it has been so time consuming. The good news is that I’m close to the target now. It should onlt be a matter of weeks until I’m done.
Oh, sorry. I should have understood this from your previous post. What I’ve done is to connect the Add Mesh Components collapsed node in BP_GridManager to an unreplicated event, and I call this event from the player controller, causing the meshes to be tied to the client owning the player controller.