[SUPPORT] Advanced Turn Based Tile Toolkit

Hi ,

Can you share a sort of release notes where you explain the details of this new release?
I remember you summarized a list of new features with completion percentage but I can’t figure out what will be changed exactly with this new release.

Sorry if my question is not so wise, maybe I missed something.

Edit:

I can explain better. Considering your list:

Planned Features (Percentage Completed)

  • Have movable and visible tiles in range meshes conform to the underlying landscape (95%)
  • Auto generate walkability and grid maps based on terrain without having to place tile meshes (95%)
  • Add more options for displayng and calculating visibility and pathfinding (sprinting, multi-turn movement (Civ-style), displaying walkability and visibility simultaneously) (95%)
  • Adding the option of spreading demanding operations over multiple ticks, improving performance on weaker hardware (50%)
  • Improved support for using sprites and 2D assets (30%)
  • Touch controls (10%)
  • Increase modularity of blueprints.
  • Add example maps of more specific TBS genres with custom code:
    — 4X strategy (building and exploring)
    — XCOM-like (Cover system ++)
    — D&D-like (Dungeon visibility, complex game mechanics)
  • True height maps with overlapping grids.
  • Multiplayer support.
  • Units larger than one tile.****

We can expect what points?
Are you also including the new blueprint version with the five sections instead of the single Grid Manager?