Hi ,
Can you share a sort of release notes where you explain the details of this new release?
I remember you summarized a list of new features with completion percentage but I can’t figure out what will be changed exactly with this new release.
Sorry if my question is not so wise, maybe I missed something.
Edit:
I can explain better. Considering your list:
Planned Features (Percentage Completed)
- Have movable and visible tiles in range meshes conform to the underlying landscape (95%)
- Auto generate walkability and grid maps based on terrain without having to place tile meshes (95%)
- Add more options for displayng and calculating visibility and pathfinding (sprinting, multi-turn movement (Civ-style), displaying walkability and visibility simultaneously) (95%)
- Adding the option of spreading demanding operations over multiple ticks, improving performance on weaker hardware (50%)
- Improved support for using sprites and 2D assets (30%)
- Touch controls (10%)
- Increase modularity of blueprints.
- Add example maps of more specific TBS genres with custom code:
— 4X strategy (building and exploring)
— XCOM-like (Cover system ++)
— D&D-like (Dungeon visibility, complex game mechanics) - True height maps with overlapping grids.
- Multiplayer support.
- Units larger than one tile.****
We can expect what points?
Are you also including the new blueprint version with the five sections instead of the single Grid Manager?