I have a couple of questions for when you have some time. First, the current unit marker mesh doesn’t show on the current unit anymore, it only shows on index 0. I’m fairly certain I didn’t modify anything surrounding it. So far I’ve only changed stuff in the Receive Damage part of the Unit blueprint. I’ve looked through all references to this mesh with no luck. Any idea how I can go about fixing/troubleshooting this?
Second question isn’t exclusive to your toolkit. I copied the health stuff in the Receive Damage event to make second health bar that functions as “armor”. I have it all working fine, but I don’t know how to make it look the way I want it to. Do you know how can I make the HealthBillboard and the ArmorBillboard appear as a single material or stay aligned with each other? For example, if I put the armor bar above the health bar on the Z axis and I look up at the character from the ground, the health bar overlaps the armor bar.
I have an alternative route for the second question, which involves a 3D Widget. That works fine in the sense that the bars are aligned, but I can’t figure out how to get them to face towards the grid camera. If you have insight to that, that would be greatly appreciated also.
Thanks a lot for everything you do.