[SUPPORT] Advanced Turn Based Tile Toolkit

Thanks! VR features is something I really want to work on in the future. When I finally get around to making my own game I want it to have VR-support, so this is something I’ll steadily be improving.

You can already spawn units. Use the Spawn Unit function in BP_GridManager.

Though one of the reasons I don’t have real time pathfinding is performance, a just as big reason is that having to accound for the possibility of real time movement in every feature I add would slow me down tremendously and probably make the blueprints bloated and hard to work with. Keeping everything turn based means I can keep some assumtions constant. I’m not saying it would be impossible to alter the toolkit to allow for this, but for me to include it as a supported mode along with everything else is much more difficult.