Hello again @ ! I’ve encountered another point where I’m stuck probably just due to my lack of knowledge of Unreal. I got the skeleton mesh and most animations working with my units. If I don’t change the attack animation it works just fine, but if I change the attack animation then the units get stuck in it and won’t switch back to any other animation. How would I go about fixing this? I imagine there’s just a broken link somewhere in the blueprint after changing the animation but I have no idea where to look. Here’s a fullscreen gif to show what’s happening.
https://giphy.com/gifs/3o7aCQkL8jRFnnY0zm/fullscreen
Edit : Also I did notice that when I finally got the animation_bp working with my custom units, the demo units that you included stopped animating and started T-posing like in the video. No idea how I pulled that off but it’s not a major concern. Could be useful info for you though I’m not sure.