[SUPPORT] Advanced Turn Based Tile Toolkit

Hey @Bridgeburners. I’ve got it working on my end and I’ll try to give you the steps to replicate it. In my build I’m getting the hit location client side in the player controller first and then converting that location to a grid index server side. A client cannot use the GetHitTileLocationAndIndex function, since it requires access to the Vector Field array, which I am not replicating (and I assume you are not either). So first Get Hit Result Under Cursor By Channel -> pass the Hit Result Location to a custom event which is replicated to server and then use the Convert Location To Index 3D function to get the grid index. Hope that works on your end. I’ve made so many changes that I might be forgetting some other essential step, but I think that should be all you need.