[SUPPORT] Advanced Turn Based Tile Toolkit

Hi , I am using the latest versions, but I think I figured out how to replicate it, turns out I did in fact modified something but I for some reason it caused this bug to appear.

Here are the steps to replicate:

1.- Create new ATBTT project from the Epic Games Launcher
2.- Open Project
3.- Open Map_Grid_Example map
4.- Go to AdvancedTurnBasedTileToolkit/Gameplay folder in the content explorer
5.- Open the Event Graph for the ATBTT_GameMode Blueprint
6.- Go to the “Event Begin Play” Node.
7.- Add a “Pring String” Node just before the first Spawn Actor Node.
8.- Run the map
9.- The Bug should now appear.

The weird part is that if I remove the Print String node and return the BP to it’s original state the bug persists. I’m not familiar enough with UE4 to determine if this is a bug with the engine or with the toolkit.

Another weird thing is that if I create a Child BP from ATBTT_GameMode, I can add the Print String node before or after the call to Parent Begin Play and it works just fine.

Edit: If it helps, it seems that restarting the Editor fixes this issue. But any further modifications to the GameMode BP makes the bug manifest again