Sure, there will some difference in regards to space, but I think you are overestimating the impact. If someone is making a tiny mobile game where every kilobyte counts it would take very little time to search for the HexGrid variable and delete the nodes in question.
To clarify with the simplified grid, this would be a child blueprint of BP_GridManager with a few functions overridden, such as AddViewportToTerrain and Pathfinding.
The update is not in a state I would want to share yet. Though most features are done, there are still many places with unfinished or temporary code. Any beta testers at this point would mostly run into tons of known bugs, so the feedback would be of limited use. Thanks for the offer, though