Hello again !
New questions incoming :
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Can you have two grids on a same map overlaying each other. (One type of units will see/snap to and use their own grid and second type of units will use their grid? Can they interact properly in this case?)
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In Bp_Camera_grid , you have a Get All actors of class node in Event tick. Unreal documentation says that it is a very slow node that should not be used every tick. This might be a performance issue when a project gets more beefy. What do you think?
Best Regards
Malokai