[SUPPORT] Advanced Turn Based Tile Toolkit

Hello Sreno1 and thank you! What you have been requesting has been requested a few times before, and I’m planning to include it when I start making my example maps. I actually probably won’t bother making CurrentPawn blank. I would keep a current pawn just like now, but just refrain from running pathfinding, placing the current pawn marker or auto-panning to the current pawn until a pawn is clicked. As far as the player is concerned that will be identical to not having a pawn selected.

As for different players deciding actions i parallel and activating them simultaneously, I believe it is certainly possible, but will take quite a bit of work. You will at the very least have to modify the system so that you can have multiple pathfinding arrays at once so players don’t keep overwriting one another. I would only try tackling this problem when you really feel you have mastered and understand everything in the toolkit.