[SUPPORT] Advanced Turn Based Tile Toolkit

Hi Monokell really great toolkit! Thanks a lot for all of your work!
Unfortunately I’m running into a problem with box triggers on pawn overlap. The blueprint doesn’t seem to recognize the pawn (Unit_player_melee) overlapping the trigger box. Overlapping doesn’t even display a string! Maybe you could help with this?

Edit: I’m having another problem with the same setup. There is a door which rotates as soon as a pawn overlaps the triggerbox (–> enable input) and a button is pressed. For now I forced Input by setting ‘AutoReceiveInput’ to player0 (to skip the problem explained on top). As soon as I press the button the door rotates, but disabeling collision (what worked in projects without the toolkit) didn’t let the pawn pass through the door. I tried changing the edge costs (set edge costs to all 0 for closed and all 1 for opened) via blueprint but this doesn’t work (doesn’t seem to update the edge costs at all). Changing the edge costs of the door manually to all 1 enables my pawn to pass. Any help would be appreciated!

Also changing the mouse cursor when hovering over the object doesn’t work either… :frowning:

Edit2: All of these are in the blueprint of the door. The blueprint is a duplicate of a square thin wall blueprint (from the toolkit) where the wall asset is changed for a door (from startercontent) and a collision box (as box trigger) was added. Also the map is on a hex grid but I don’t think that should matter since the pawn can walk through the door as soon as edge costs are manually set to 1.