[SUPPORT] Advanced Turn Based Tile Toolkit

Hey,

Currently attempting to get the units to spawn dynamically, however the pack doesn’t seem to like that as I get dozens of accessed none errors if there are no units on the grid when it starts(most likely the custom unit spawns is getting called after the other begin plays already initiated), however there never is a certainty of which items will spawn as it’s generated from another level(how and why is not relevant).

Are there events I need to delay until after I spawned the units myself? If so, could you point me to which ones I need to callback after spawning the units? PC/Pawn/GM/Etc? I can callback all of them but to avoid breaking anything I find it safer to just ask.

Currently just calling back the gamemode and it seems to work.