[SUPPORT] Advanced Turn Based Tile Toolkit

Haven’t made any more progress on that progress specifically. As mentioned I’ve planned to split the next update into two so I can get it out faster. First I’ll finish the update with everything but multi-tile units (networked multiplayer, major refactoring, transform-independent grids), as adding multi-tile units before this would just complicate making these changes later. I’m making great progress at that front, though, so in that sense I’m getting closer :slight_smile: The next update is mostly feature-complete at this point, but there is still a long process remaining of testing, bug-fixing, structuring, commenting etc. Summer holidays is also going to slow down my progress the next few weeks, but I’m putting a lot of my free time towards getting it done in a timely fashion.