Hey, this is the thing I’m thinking about now. Before you spawn the skill actor you need to know if your pawn has learned it or not. Obviously you can’t do that based only on “learned” boolean or something like that in skill class. The most crude but the simplest way is to create a few booleans (one for each skill) in pawn class and this is fine enough if you have relatively small number of skills. But if you have (let’s take Final Fantasy Tactics as an example) over a hundred of those skills? And if all booleans will be in the same function it will literally look like Tower of Babel. I’m sure there are more elegant ways but I’m still looking for them.