How does it affect performance if you have each skill spawned as a separate actor in a map? Like in the Jungle Raid example. Let’s assume there are around 30 pawns in a map, each pawn has around 20 skills (average) and 7 pieces of equipment. This raises a number of actors to around 1000. Maybe it’s better to have a number of bool variables and spawn/destroy specific skills when needed looking at those variables? I’m not a big specialist in coding so I can be completely wrong of course.