Haven’t had much time to play with your toolkit yet. Mid Summers Eve and all. But I’ve been playing around and looking through your blueprints. I’ll make sure to give you an update with my progress! Might take some time since it’s rather big, but this’ll get me started just fine!
While I’m here, when I make a grid (hex) too big (let’s say 320x208) I get an error: Infinite Loop Detected in BP_Grind_Manager, asset during ForLoop with the following Call Stack:
Script call stack:
Function /Game/AdvancedTurnBasedTileToolkit/Blueprints/Gameplay/ATBTT_GameMode.ATBTT_GameMode_C:ReceiveBeginPlay
Function /Game/AdvancedTurnBasedTileToolkit/Blueprints/Gameplay/ATBTT_GameMode.ATBTT_GameMode_C:ExecuteUbergraph_ATBTT_GameMode
Function /Game/AdvancedTurnBasedTileToolkit/Blueprints/Gameplay/BP_Grid_Manager.BP_Grid_Manager_C:Activate Grid Manager
Function /Game/AdvancedTurnBasedTileToolkit/Blueprints/Gameplay/BP_Grid_Manager.BP_Grid_Manager_C:ExecuteUbergraph_BP_Grid_Manager
Function /Game/AdvancedTurnBasedTileToolkit/Blueprints/Gameplay/BP_Grid_Manager.BP_Grid_Manager_C:Add Viewport Terrain To Arrays
Function /Game/AdvancedTurnBasedTileToolkit/Blueprints/Gameplay/BP_Grid_Manager.BP_Grid_Manager_C:Create walls on grid edges
As well as the same error message for Reverse for each loop:
Next time I tried (reloaded the entire project) I got 320x208 to work with “LogScriptCore:Warning: Script Msg: Attempted to access index ###(different number) from array VectorFieldArray of length 66560!”.
Can you just explain the errors a bit?