[SUPPORT] Advanced Turn Based Tile Toolkit

I’ll repeat that I might be completely off the mark regarding the ETA, but it is the best guess I could make. I’ll have to think about the best way to log all changes. It will be tricky to list everything, but I’ll note all the big structural changes at the very least.

I’m not sure there is a super clean way of overriding the HUD functionality without altering the base toolkit. Your solution is actually pretty much how I would do it if I was forced to do that myself. I’m not sure I see the point of not altering the base toolkit, though. In the next update the HUD-setup will be completely changed anyway, so keeping the old HUD-nodes intact won’t wake porting your game to the new version any simpler. So unless there is not some other reason for not touching the base toolkit that I’m not seeing I would just alter it directly.