@Curiosichi: Glad it worked I apologize if the organization of the skill system in the example game is a bit less intuitive than the base toolkit. The features in the example maps are a bit more experimental than the rest. One of the changes I’m working on is making the skill system a part of the base toolkit and in the process I’m organizing it in a way that is more straightforward. The general logic behind the skills is mostly the same, though, so you should be able to port over any skills you make quite easily if so desired when I complete the update.