[SUPPORT] Advanced Turn Based Tile Toolkit

Easiest thing im sure, but I cant quite figure it out and it’s driving me crazy:

I copied the Sci_Fi project out into the root of my project and spent the hours renaming and reorganizing the references that were broken. I wanted skills ect in my game so I am using sci fi as a basis to start my project, but for now nothing was added. That was a long and tedious process (I wish there was easier way to migrate files unreal…), but is all done now without errors… persay.

With the Sci_Fi project, there is new ai controller, gamemode, player controller ect, and even though I think I copied everything correctly and reset the references correctly, my game still runs just like the base level toolkit. Where do I change everything to load the correct versions of the controller bps?

at runtime:

My desire is running the renamed grid manager should load all the sci_fi (renamed) bp.

Thanks for the guidance!