Hi Robin,
welcome to the forums and to Unreal Engine! I hope my toolkit will be helpful as you’re learning to use blueprints. There might be various reasons why the camera is not working properly, so what I want you to do is to follow these instructions exactly and see if you get it working:
Create a brand new project with the toolkit. Click “add to project” on the toolkit in the vault, but do not add it to an existing project (I know this is confusing. I’ve tried to ask Epic to change it to Create Project). Select a new folder and a new name and create.
Create a new level using the default setup. Delete the included floor mesh and player start.
Drag the grid manager into anywhere in the viewport. Set Grid Size X and Grid Size Y to something a bit larger than default. Say 9*9.
Drag BP_Grid_Camera into the viewport and place it anywhere.
Modify any public variable on the Grid Manager. For instance click “Snap to Custom Grid” off and on. This is to get the construction script of the Grid Manager to update and discover the Grid Camera. I have changed this in the next coming update so you don’t have to place a grid camera at all and it will spawn automatically. But for now do it like I described. This is a bit counterintuitive and I suspect it might be the reason for the issue you’re having.
Place any of the player units onto the grid and click play. The camera should follow the unit and can be panned with WASD, rotated with Q and E and zoomed with the scroll wheel.
Please tell me whether this works or not. Whatever happens this will help inform me as to why the camera wasn’t working properly for you.
Thanks for the in-depth step-by-step instructions, that really helped me out. I got it working by following the above steps; it seems like step 5 is what did it for me.
Looking forward to the upcoming updates! Thanks for the help!