[SUPPORT] Advanced Turn Based Tile Toolkit

@ Hi, I am back with more questions. Can you give me an idea as to what would be the best way to go about spawning a dynamic blocker for X period of time?

Say for example the player throws an incendiary grenade which sets a certain area on fire upon impact making it impassable for X number of turns. How would I designate that area is blocked from player/enemy movement until the fire has burnt out?