[SUPPORT] Advanced Turn Based Tile Toolkit

Hi @Rockhopper, I’m glad you like the toolkit! Networked multiplayer is actually one of the things I’m currently working on myself. I’m not using any plugins and sticking with UE4’s built-in networking. I’ve got it more or less working like I want at this point, though it is still a bit rough around the edges. In general terms, what I’m doing is do most things on the server, including all calculations such as pathfinding, visibility, whether a clicked tile can be moved to etc. (this is essential to prevent cheating). Input is handled from the player controller, but unlike the version of ATBTT currently on the marketplace I do not do things like check the cost of the clicked tile, the move value of the current tile or anything like that. I just convert the clicked location into a grid index and do the rest on a server only event in a separate, replicated actor.