Hey @, bought your toolkit a while ago but only just getting around to playing with it now. It looks incredibly robust! I can’t wait to see what can be done with it.
Currently, I’m trying to figure out multiplayer. I’d really like to do this using the UE4 SocketIO plugin, where I can send information to and from a remote Node.js server. From what I can see, I think this is the easiest way I could add multiplayer to this toolkit: if I can somehow just represent another player’s units as inert AI which moves based on some input from the server, I’ll have that set.
I’ve figured out right now how to get the index of the tile a player clicks on and send it to the server. I suppose my question is, what’s the easiest way to just tell a Unit to “move to” or “attack” a particular index? It looks like a lot of this logic is coupled to the player controller, of which there will only actually be one in the game. Thanks again for such a great tool.
EDIT: basically, the easiest way to do what I’m trying to do here would be if I knew some way to try and force, for example, a unit to try and move towards a particular index. I tried modifying the AI controller to do this, but I want some results that work irrelevant of trying to target other pawns on the grid.