Yeah, that would totally work as well. Unfortunately, the cost is being cleared before it even sets the current move… and I can’t seem to find where or when.
And it only seems to be happening with AI units. Might possibly have to do with the fact that we didn’t switch the AI over to 1.7 because it made our game unplayable for some unknown reason. So the AI units are using 1.6 logic and the player units are using 1.7 logic… And if that’s the problem, I might as well wait for the next update to fix this glitch (work on other things), because the game will pretty much need to be rewritten anyways, or adapted rather. For instance, some of 1.7 couldn’t seamlessly cross over because Unit_Parent was changed to simply Unit, etc. and I chose to stick with the previous naming conventions, but I may switch over in the next update.