I have an open question to anyone reading this thread about units taking up multiple tiles.
I’m working on adding this feature for the next update and I’ve found a solution I’m pretty happy with. However it only works with units that take up an equal number of tiles in the X and Y axes (22, 33 etc.) and not units that cover rectangular areas (23, 42 etc.). I can try to find a way to work this in, but this would take time, make pathfinding quite a bit slower to be able to account for rotation and would require some way for the player to input the desired end rotation when selecting a target tile. In addition I might have to rework unit rotation during movement to avoid units from clipping through terrain. I’m leaning towards not adding this, but if there are several developers in need of this I might reconsider. If so I want to know of other grid-based TBS computer games that use units occupying an uneven number of tiles so I can figure out how they solve some of the problems I’m facing. If anyone knows of a game that solves this in a good way, please let me know!