How have people using this kit implemented a way to store many pawns? I assume a struct containing all the pawn information needed and a data table, but as I’ve never really worked with data tables I’m not really sure if this is the best solution. I’m curious as to how anyone has approached this and the strengths and weaknesses of the approach. I myself am aiming to have many pawn characters of which the player can choose to use in each map. My pawns will be quite unique from each other, having their own specific stats and skills.