Okay, after months of work I’ve just sent update 1.7 to Epic. It is the biggest update I’ve done so far. There is a lot of stuff included in this update. I’ll list the most important ones, but there have also been a multitude of other small fixes and changes over the past months and listing all of it would take ages and not be very interesting. In most cases the parts where I’ve made changes in blueprints will be marked by a boolean called Version 1.7. Search for this variable in any blueprint to navigate to the changes if you want details. But to give an overview of the update in broader strokes, here is a list of changes and additions:
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New example map of an XCOM-style turn based tactics game, including the following:
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Skill system (with premade skills laser beam, explosive shot, overwatch, heal and mind control. Particle effects borrowed from Infinity Blade assets.
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Advanced AI to work along with the skill system to assess and select the best skill and location depending on the situation.
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UI for selecting skills.
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AI units in example map begin the game inactive and enter the combat if hearing or spotting a unit or being damaged (handy for stealth games).
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Cover system
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Dodge, accuracy, random damage ++
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An awesome selection of creative commons sci-fi assets. Skeletal meshes have been rigged by u/Bankworthy (thanks!)
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Edge scrolling and scroll limits.
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New WallTrace trace channel to improve automatic map generation.
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Basic VR example map for room-scale VR board games with motion controls.
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VR example unit that gets materials and attributes set automatically based on faction and range.
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Win condition added back. Now works with blueprint nativization due to new function library set to not be nativized.
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Disable rotation in BP_GridManager now works as intended.
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Fixerd bug that causes units to consider all units to be friendly (felt like Ford in Westworld fixing this one :,( )
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Added new functions for searching for and selecting units in range. Greatly improves efficiency of calculations in AI Controller.
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Various bug fixes and performance improvements for functions.
I think that should be most of it. Fingers crossed for Epic uploading this to the marketplace soon. Hope you guys will have fun with all the new features!